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Old Sep 16, 2005, 01:02 AM // 01:02   #61
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you all stand in a ball. the 3 monks each put up a seed on a different person. smite off of someone or do whatever your damage is. Flawless Victory! Consecutive Wins: 39
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Old Sep 16, 2005, 01:05 AM // 01:05   #62
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Ensign, you should write a book named Guild Wars Tactics. Your postings are very informative, very interesting und very entertaining. Also good grammar and structure skills which allow fluent reading and fast understanding.
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Old Sep 16, 2005, 01:09 AM // 01:09   #63
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Quote:
Originally Posted by romO
you all stand in a ball. the 3 monks each put up a seed on a different person. smite off of someone or do whatever your damage is. Flawless Victory! Consecutive Wins: 39
Nice job not reading the thread at all before posting in it. You've seccessfully made yourself look like a moron. Flawless Victory!
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Old Sep 16, 2005, 01:26 AM // 01:26   #64
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if you think about it, a ball is the best formation for a standard team, healing is easy, aoes are better, etc. the reason people wouldnt use a ball would be simply because other teams have aoes too. a balls worst nightmare is stuff like maelstrom and meteor shower, so thats why you wouldnt ball up on a regular team.

otoh, iway has nothing but single target attacks. (putrid doesnt count)

this, actually, is *the* reason you ball up. its pretty darn obvious what the benefits of a ball are, only the benefits our *heavily* outweighed by the downside (aoes)

and actually i think a mobile ball isnt a bad idea. chase down runners? i see this as an extension of relic runs. just about every team has some kind of snare right now, so if right at the start you run right into the middle of the IWAy group (let me tell you; 99% of the crappy ones will just attack you because running in like that seems pretty 'dumb', but since this is a ridiculously hypothetical battle of two elite teams that plan ahead, sure they scatter). you put down ward gainst foes and imagined burden on one guy. while they run, you kill the snared guy. repeat. if you can put down enough wards you can actually have them running the whole time, and i dont see you getting adrenaline for your fear me as you run.

i mean in terms of aoes that i would run in my balanced build, BA works like a charm. no problems there. meteor shower wouldnt work, but hey you cant have it all. i see things like flame burst, possibly even frozen burst doing awesome.

getting on the subject of a water ele, that would be just mean to one of these teams. you would have everyone snared like hell if you run in. ice spikes, frozen burst, water trident. picking them off will be a joke.

but the main thing is, 99.99% of iway teams are trash. total, complete, trash. you dont even need to ball up on some of them. so ill take a water ele just in case i meet you ^^ (heck i as thinking of adding one anyway. just more reasons to do so )

slightly off topic, but there is a build which does approximately what IWAY does, is about 3 times faster, is just as counterable, and can win the halls. and it owns IWAY groups shitless. so really, if you want fast fame IWAY isnt the way to go.

and really, mobile strategy my ass. seriously. if i meet you in the halls, and we lose... big woop. the chances are like 1/10000000. any other iway we can send home packing. i think iQ is like the only group running an iway group that has a rank 6+ in it. everyone else is falling in love with degen builds and rangers. oh well

so... enjoy iway builds. imo theyre still retarded, but hey to each his own. this highly theoretical discussion wont get anyone anywhere, but w/e. you can keep arguing if you want, ill be here to answer
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Old Sep 16, 2005, 01:32 AM // 01:32   #65
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I am curious as to why everyone is thrown into left field when the metagame moves. Is it just me, or is this always going to be new build > whine on guru calling for nerf > play new build > go to guru and ask for counter ...

this isn't like 'here's counter A to build B, and here's Counter B, to build A' ... as often as it has been said ...

it all boils down to 'player skill + team coordination + a little luck (never hurted) + composure in battle + focus' on make your strategy work. If someone can come up with ... lets make 7 W/R with pets and a necro work ... come on ... that says alot about the people behind it. Sure certain builds do require more knowledge and effort but in the end ... those are the key points that will get you to where you want. I've played in good IWAY teams and bad IWAY teams ... good smite teams, and bad smite teams ... we are all using the same skills 'in game', but we may not all be at the same skill level as a gamer.
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Old Sep 16, 2005, 01:53 AM // 01:53   #66
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Quote:
Originally Posted by stumpy
I am curious as to why everyone is thrown into left field when the metagame moves. Is it just me, or is this always going to be new build > whine on guru calling for nerf > play new build > go to guru and ask for counter ...

this isn't like 'here's counter A to build B, and here's Counter B, to build A' ... as often as it has been said ...

it all boils down to 'player skill + team coordination + a little luck (never hurted) + composure in battle + focus' on make your strategy work. If someone can come up with ... lets make 7 W/R with pets and a necro work ... come on ... that says alot about the people behind it. Sure certain builds do require more knowledge and effort but in the end ... those are the key points that will get you to where you want. I've played in good IWAY teams and bad IWAY teams ... good smite teams, and bad smite teams ... we are all using the same skills 'in game', but we may not all be at the same skill level as a gamer.
very true, only some builds are worse than others, skill/luck included
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Old Sep 16, 2005, 01:55 AM // 01:55   #67
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Aegis!!!!!!!
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Old Sep 16, 2005, 02:16 AM // 02:16   #68
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its hilarious, ive been using this skill for months and now all these idiotic TF IWAY w/r teams have been popping up. they just get scraped.
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Old Sep 16, 2005, 02:30 AM // 02:30   #69
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people are looking at anti-iway too complicated. There is one curse that can be spammed that reduces the effectiveness of the iway build by 50% and that skill is shadow of fear. Even with 0 curses it still lasts 20 seconds, how can you go wrong? If your group has an earth ele, they bring ward against melee. Simple but stacked on top of shadow of fear the enemy is now operating at 25% efficiency. From here, you target the warriors one by one. When one dies, frozen soil. Simple as that. Want to take it a step further? Air ele with enervating charge and epidemic. Easy and efficient. These skills are all commonly found in a balanced group so its not a big change to the current builds.

~EDIT~~ dont forget prot monk with aegis!!

I'm sorry, after reading Ensigns post i realized that a good IWAY group can very easily counter my solution. Most though will run in and we will pick them off. A good IWAY group like Ensigns can very easily find a way around this but if the group is all W/R, there is no hex removal which will just make my job a lot easier .

As for *mobile* strategies, shadow of fear and ward have their uses against other builds too. If a war is hassling your monks, shadow of fear + ward and your set. Im one for a balanced build, not a flavor of the week build. A balanced build is always adaptable whereas specialized teams always have a severe weakness. Problem is that weakness may require a special build of its own, thus defeating the point. Ugh so complicated.

Last edited by kirkmping; Sep 16, 2005 at 02:45 AM // 02:45..
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Old Sep 16, 2005, 02:42 AM // 02:42   #70
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Quote:
Originally Posted by kirkmping
people are looking at anti-iway too complicated. There is one curse that can be spammed that reduces the effectiveness of the iway build by 50% and that skill is shadow of fear. Even with 0 curses it still lasts 20 seconds, how can you go wrong? If your group has an earth ele, they bring ward against melee. Simple but stacked on top of shadow of fear the enemy is now operating at 25% efficiency. From here, you target the warriors one by one. When one dies, frozen soil. Simple as that. Want to take it a step further? Air ele with enervating charge and epidemic. Easy and efficient. These skills are all commonly found in a balanced group so its not a big change to the current builds.

~EDIT~~ dont forget prot monk with aegis!!

I'm sorry, after reading Ensigns post i realized that a good IWAY group can very easily counter my solution. Most though will run in and we will pick them off. A good IWAY group like Ensigns can very easily find a way around this but if the group is all W/R, there is no hex removal which will just make my job a lot easier .
ensigns only ace was the fear me spammed at a distance, charged by using wands/bows. i was trying to come up with a counter to that, essentially dont give them the opportunity to do it in the first place.
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Old Sep 16, 2005, 02:43 AM // 02:43   #71
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Quote:
Originally Posted by Eonwe
Just to clear things up you don't need frenzy. The attack speed buff you're getting from IWAY is more than plenty, and with Fear Me you're looking at around 35 pips of energy degeneration.
oh and i cant resist... 35 pips of energy degen eh? idk i find that funny
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Old Sep 16, 2005, 03:16 AM // 03:16   #72
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Until I see it and beat it or get beat by it, it's still just theory-gaming to me. I still think the build will fail and fear me isn't enough to deball a group. Not with the anti-melee stuff already in the build.

If I ever see it annoying enough to do anything about, I guess sympathetic visage would be worked in.

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cmon mara isnt THAT bad lol - hes a dam fine mesmer
Yah, I remember him mentioning that several hundred times.
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Old Sep 16, 2005, 03:19 AM // 03:19   #73
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Quote:
Originally Posted by Rey Lentless


Yah, I remember him mentioning that several hundred times.
lmfao

well, not everyones perfect. there is a mute button on ts tho ^^ blah starting late tnight anyway...
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Old Sep 16, 2005, 08:19 PM // 20:19   #74
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You guys are silly. IWAY teams do work, however, we've only lost to one IWAY group in the past week now. The only IWAY group that beat us was some group that ran only 3 W/Rs...

Funny, we always kill (1) pet first to destroy IWAY groups. The more pets, the faster they die for our build.
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Old Sep 16, 2005, 08:24 PM // 20:24   #75
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I hate IWAY groups, there's no Monk involved.. Almost every group is IWAY'ing lately, but I don't really feel like playing a Necro or Warrior.. I think there's no other way though.. I'll just start a Warrior soon
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Old Sep 16, 2005, 08:25 PM // 20:25   #76
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just one more thing id like to add to this: probably because of this post, like every IWAY i saw started wanding when we got into a ball. now i have no idea if they used fear me or not, (its hard to tell, i mean all you can see is the little icon above people and as a warrior i dont really watch my energy - i was warrior last night), but the point is instead of moving the entire ball to them, i would just run into the biggest clump wanding. with BA on me it worked wonders, they got all confused and attacked the ball, with a pretty standard result. so, although it may have been better to actually move the ball towards the warriors, i dont trust my ball to move anywhere as a ball. heck when i ask them to ball up like 2 people always just stand around, NOT in the ball and im like "WTF dont you speak english" and then it turns out they dont (lol).

so just moving the warrior is an acceptable substitute imo.

oh and rey, last night maras mic broke. coincidence? i dont think so
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